Evidence-based Universal Design Guidelines for Augmented Reality

Using HoloLense at home

My Ph.D. project aims to produce a set of Evidence-based Universal Design Guidelines for Augmented Reality (AR). Universal Design of ICT can be described as the quality of being able to use/interact with digital content regardless of the users’ diverse background, skills, abilities, preferences, and circumstances. 








The developed Guidelines aim to achieve social, academic, and industrial impact by generating new knowledge.

 

Social impact: Evidence-based design recommendations will enhance the accessibility and usability of AR applications, making the technology and its novel features available to broad audiences. 


Academic impact: The research will advance the state-of-the-art in research fields such as Human-Computer Interaction, Universal Design of ICT, and Digital Accessibility. 


Industry impact: The published guidelines and evaluation framework can help businesses provide a better and more accessible UX to their users, thus expanding the market of possible customers.

Szentirmai, A.B., (2024). Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_18


Szentirmai, A.B., Inal, Y., Torkildsby, A.B. (2024). The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?. In: Miesenberger, K., Peňáz, P., Kobayashi, M. (eds) Computers Helping People with Special Needs. ICCHP 2024. Lecture Notes in Computer Science, vol 14750. Springer, Cham. https://doi.org/10.1007/978-3-031-62846-7_6


Szentirmai, A. B. (2024). Universally Designed Augmented Reality as interface for Artificial Intelligence-assisted decision-making in everyday life scenarios. Studies in Health Technology and Informatics, 320, 469–476. https://doi.org/10.3233/SHTI241043


Szentirmai, A. B. (2024). Universally designed Virtual Reality: Creating inclusive and immersive learning experiences with ‘VRinDanger’. Studies in Health Technology and Informatics, 320, 461–468. https://doi.org/10.3233/SHTI241042


Szentirmai, A. B., & Murano, P. (2024). Enhancing learning through Universally Designed Augmented Reality: A comparative study of augmented and traditional learning materials. Studies in Health Technology and Informatics, 320, 477–484. https://doi.org/10.3233/SHTI241044


Szentirmai, A.B., Inal, Y., Torkildsby, A.B., Alsos, O.A. (2024). Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_17


Szentirmai, A. B., & Murano, P. (2023). New Universal Design Heuristics for Mobile Augmented Reality Applications. In International Conference on Human-Computer Interaction (pp. 404-418). https://doi.org/10.1007/978-3-031-48041-6_27

To be continued…

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Attila Bekkvik Szentirmai

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