Evidence-based Universal Design Guidelines for Augmented Reality
My Ph.D. project aims to produce a set of Evidence-based Universal Design Guidelines for Augmented Reality (AR). Universal Design of ICT can be described as the quality of being able to use/interact with digital content regardless of the users’ diverse background, skills, abilities, preferences, and circumstances.
The developed Guidelines aim to achieve social, academic, and industrial impact by generating new knowledge.
● Social impact: Evidence-based design recommendations will enhance the accessibility and usability of AR applications, making the technology and its novel features available to broad audiences.
● Academic impact: The research will advance the state-of-the-art in research fields such as Human-Computer Interaction, Universal Design of ICT, and Digital Accessibility.
● Industry impact: The published guidelines and evaluation framework can help businesses provide a better and more accessible UX to their users, thus expanding the market of possible customers.
Szentirmai, A.B., (2024). Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_18
Szentirmai, A.B., Inal, Y., Torkildsby, A.B. (2024). The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?. In: Miesenberger, K., Peňáz, P., Kobayashi, M. (eds) Computers Helping People with Special Needs. ICCHP 2024. Lecture Notes in Computer Science, vol 14750. Springer, Cham. https://doi.org/10.1007/978-3-031-62846-7_6
Szentirmai, A. B. (2024). Universally Designed Augmented Reality as interface for Artificial Intelligence-assisted decision-making in everyday life scenarios. Studies in Health Technology and Informatics, 320, 469–476. https://doi.org/10.3233/SHTI241043
Szentirmai, A. B. (2024). Universally designed Virtual Reality: Creating inclusive and immersive learning experiences with ‘VRinDanger’. Studies in Health Technology and Informatics, 320, 461–468. https://doi.org/10.3233/SHTI241042
Szentirmai, A. B., & Murano, P. (2024). Enhancing learning through Universally Designed Augmented Reality: A comparative study of augmented and traditional learning materials. Studies in Health Technology and Informatics, 320, 477–484. https://doi.org/10.3233/SHTI241044
Szentirmai, A.B., Inal, Y., Torkildsby, A.B., Alsos, O.A. (2024). Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_17
Szentirmai, A. B., & Murano, P. (2023). New Universal Design Heuristics for Mobile Augmented Reality Applications. In International Conference on Human-Computer Interaction (pp. 404-418). https://doi.org/10.1007/978-3-031-48041-6_27
To be continued…